The character is so strong from the beggining, with the new level it does not become particularly stronger, and due to scaling (feels like) character becomes even weaker.Īt the same time, to level up - you should go do quests in the style: the merchant owes me, bring me the gems. In Diablo 4, your character is already, from the very beginning, not limited by anything and destroys huge crowds of monsters just with right click (I play as druid, and right-click with a blow of a bear, ONENSHOTS any crowd mobs already at level 5). This approach should be enjoyable because of the sense of progress. This makes this games interesting.Plus, the mobs should destroy you at low levels, but the higher level you are, the stronger, on the contrary, you start to destroy them. In such genres as Diablo, the character capabilities should be limited at the beginning of the game (little mana, inventory space, damage, hp, everything), but you must level up to remove these restrictions by getting new of talent points and gear. It’s not fun to gear up, it’s not fun to level up, it’s not fun to press your buttons. Gear is not interesting to change - stats do not give much, there is no feeling that I have become stronger after i changed piece of gear. It’s already easy, why even bother to level up? Due to scaling, there is no feeling that you are becoming stronger, and because of simplicity, there is no joy that you have leveled up. Diablo in D3 was much less fat than any random regular boss in D4 The bosses are also not difficult, but fat - click them for 5 minutes to kill. You can easily fly in and kill any crowd of mobs already at the lowest levels exept for a few elite packs. Zero challenge, just spam left click to win 95% of the time. There are few buttons to press, there are no skillshots- the gameplay is dull. Two button game - click left click to win.
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